Level 29: MP -35; Weapon attack +216% for 200 seconds, max combo counter 5 Level 12: MP -12; Basic attack +21%, attack range +140%, 74% stun for 7 seconds Level 6: MP -25; 44% probability to nullify enemy’s physical defense-up The Familiar System is a feature that allows you to obtain special cards from monsters, make them stronger, and gain special bonuses while summoning them. Level 7: MP -23; 48% probability to nullify enemy’s physical defense-up Sorry, your blog cannot share posts by email. Level 18: MP -9; 92% probability to nullify enemy’s physical defense-up Many of the monsters you hunt will have a chance of dropping a Familiar Card (also known as "familiars") when defeated, and consuming these cards will allow you to summon that monster to assist you in battle, while also providing 2 random potential bonuses. Level 7: MP -10; Weapon att. +261% and 56% probability to put it into darkness 1 Seal, Continually restores a small amount of HP [5%], Continually restores a small amount of MP [5%], Increases Defense by a small amount [15/15], Increases Meso Drop Rate by a small amount [30%], Increases Item Drop Rate by a small amount [30%], Prevents HP loss from drowning at the Aquarium, Prevents HP loss due to the cold in El Nath, Attacks have a 3% chance to restore 20 HP, Attacks have a 3% chance to restore 20 MP, Attacks have a 20% chance to ignore 5 damage, Attacks have a 30% chance to ignore 7 damage, Hitting an enemy has a 15% chance to restore 40 HP, Hitting an enemy has a 15% chance to restore 40 MP, Increases Item and Meso Drop Rate by a small amount [20%/20%], Continually restores the party's HP by a small amount [5%], Continually restores the party's MP by a small amount [5%], Continually restores the party's HP & MP by a small amount [5%/5%], Increases party members' Speed by a small amount [8], Increases party members' Jump by a small amount [8], Increases party members' Defense by a small amount [20], Continually restores a small amount of HP to nearby allies [5%], Continually restores a small amount of MP to nearby allies [5%], Continually restores a small amount of HP & MP to nearby allies [5%/5%], Increases the Speed of nearby allies by a small amount [8], Increases the Jump of nearby allies by a small amount [8], Increases the Defense of nearby allies by a small amount [20], Attacks have a 3% chance to restore 25 HP, Attacks have a 3% chance to restore 25 MP, Attacks have a 5% chance to ignore 20% damage, Attacks have a 5% chance to ignore 40% damage, Attacks have a 3% chance to ignore 20% damage, Attacks have a 7% chance to ignore 20% damage. Level 6: MP -10; Weapon att. Pearl of Knowledge: Level 2: Recover additional +4 MP Level 12: Recover additional +22 MP Level 23: MP -24; Weapon att. Master Level: 30 | Type: Active Level 19: MP -12; Basic attack +24%, attack range +170%, 84% stun for 8 seconds Crimson Queen's Treasure Chest [Normal Mode], [Silent Crusade] Half-Hearted Halflingers, [Silent Crusade] Whispers in the Clocktower, https://maplestory.fandom.com/wiki/Crusader_Coins?oldid=259575. Enemy becomes panic when they get damaged. . Your authoring is definitely really convincing which is most likely the reason why I am making the effort to comment. You can use this skill only when you equip the [sword/axe] and your combo should be charged up. As you collect more and more familiars, you will start to fill up Familiar Badges, which work as special sets dedicated to each area. I am not sure what I would have made to happen in the absence of the entire points discussed by you over my problem. Level 24: MP -16; Basic attack +27%, attack range +180%, 89% stun for 9 seconds +267% and 58% probability to put it into darkness Level 19: MP -17; Weapon att. Level 8: HP -15, MP -12; Basic attack +112%, 46% probability to stun enemy For now I will, no doubt subscribe to your issue but wish in the future you connect the dots better. Similar concept to Warrior 1st Job Power Strike and Slash Blast. Max per slot 3,000 Sold for Cannot be sold Dropped by Level 18: Recover additional +28 MP Level 9: MP -8; Basic attack +19%, attack range +130%, 68% stun for 6 seconds +235% and 48% probability to put it into darkness Level 9: MP -19; 56% probability to nullify enemy’s physical defense-up Level 22: MP -16; Basic attack +26%, attack range +180%, 87% stun for 9 seconds Level 20: MP -30; Weapon attack +180% for 160 seconds, max combo counter 4 1 Poison, Attacks have a 5% chance to inflict Lv. You can equip up to 8 and stack the bonuses up to a certain amount: The badges listed in red cannot be completed without a Familiar Booster Pack. Roro the Familiar Manager, a sentient handheld device, is given to every character by a Mysterious Man and his aide, to research and track all of the cards you collect. Level 6: MP -25; Weapon attack +124% for 120 seconds, max combo counter 3 You can charge the Combos and when the combos charge up, you can use the Finish Attack. 6% chance to become invincible for 5 seconds when attacked. You know, it is said, the devil is in the details… And it could not be much more correct here. +184% and 36% probability to put it into darkness Level 29: MP -16; Basic attack +29%, attack range +200%, 94% stun for 10 seconds Deal 3 consecutive attacks on multiple enemies in front of you. Change ), You are commenting using your Facebook account. Level 12: MP -17; Weapon att. Level 20: MP -12; Basic attack +25%, attack range +170%, 85% stun for 8 seconds Level 18: MP -17; Weapon att. Return to “Dances with Balrog” and exchange the Black Charm for a Necklace of Strength. 91 – 99 : Panic 3 Level 21: HP -25, MP -26; Basic attack +164%, 72% probability to stun enemy Level 4: MP -8; Basic attack +14%, attack range +120%, 58% stun for 5 seconds Change ), You are commenting using your Google account. +345% and 88% probability to put it into darkness Level 21: MP -24; Weapon att. Requirement: Level 70 Level 10: MP -17; 60% probability to nullify enemy’s physical defense-up How to read this skill build? 16 – 18 means Level 16, 17 and 18 [Level 16 to 18]. Level 2: MP -25; Weapon attack +108% for 100 seconds, max combo counter 3 Crusader Skill Build Guide: Everything maxed except Intrepid Slash. Level 14: MP -17; Weapon att. Level 16: MP -11; 84% probability to nullify enemy’s physical defense-up Level 12: HP -20, MP -19; Basic attack +128%, 54% probability to stun enemy Panic is used against a single target by inflicting very high damage while Coma is used against mobs of monster, stunning them in their tracks. Level 16: MP -17; Weapon att. +194% and 38% probability to put it into darkness Level 11: HP -20, MP -19; Basic attack +124%, 52% probability to stun enemy 7:15 [MapleRoyals] 66 Fighter party training at Forest Of Golems - … Level 1: MP -25; Weapon attack +104% for 100 seconds, max combo counter 3 81 – 89 : Coma 3 +301% and 70% probability to put it into darkness Level 15: MP -12; Basic attack +22%, attack range +150%, 80% stun for 7 seconds The guide below is purely a personal recommendation and need not be followed. Level 7: MP -25; Weapon attack +128% for 120 seconds, max combo counter 3 Master Level: 20 | Type: Passive Then Armor Crash. Level 10: MP -25; Weapon attack +140% for 120 seconds, max combo counter 3 MapleStory 3rd Job Warrior – Crusader Skills, Crusader Skill Build (Skill Allocation) with Explanation! Platypus’ Crusader/Hero Guide from Sleepywood.net. +150% and 32% probability to put it into darkness 80 – 80 : Combo Attack 2 [MAX], Coma 1 Combo Attack is maxed because it increases your main core attacking skill damage (Power Strike and Slash Blast). Level 2: Weapon defense +10% Level 12: MP -30; Weapon attack +148% for 140 seconds, max combo counter 4 Attack a single monster using dark powers. Level 1: Recover additional +2 MP Next, despite the fact that I can easily notice the leaps in reasoning you come up with, I am not really confident of just how you appear to connect your ideas which in turn help to make the final result. Level 24: MP -35; Weapon attack +196% for 180 seconds, max combo counter 5 Level 22: MP -35; Weapon attack +188% for 180 seconds, max combo counter 5 Improving MP Recovery Level 30: HP -25, MP -26; Basic attack +200%, 90% probability to stun enemy, Armor Crash Level 4: Recover additional +8 MP Level 18: MP -12; Basic attack +24%, attack range +160%, 83% stun for 8 seconds You can use this skill only when you equip the [sword/axe] and your combo should be charged up. Level 1: HP -15, MP -12; Basic attack +84%, 32% probability to stun enemy Level 3: MP -31; 32% probability to nullify enemy’s physical defense-up Level 3: MP -8; Basic attack +13%, attack range +110%, 56% stun for 5 seconds Level 29: HP -25, MP -26; Basic attack +196%, 88% probability to stun enemy Maplestory - 3rd Job Advancement(Crusader) - Duration: 7:15. Level 27: MP -16; Basic attack +28%, attack range +190%, 92% stun for 10 seconds 1 Slow, Attacks have a 10% chance to inflict Lv. Improving MP Recovery is maxed to save MP Potions. Level 2: MP -10; Weapon att. Level 17: MP -30; Weapon attack +168% for 160 seconds, max combo counter 4 Ayumilove Hidden-Sanctuary for MapleStory Guides, MapleStory Glossary Dictionary Encylopedia MaplePedia. Nullifies the defense buff used by the monster with a given success rate. Level 2: MP -8; Basic attack +12%, attack range +110%, 54% stun for 5 seconds Level 8: Weapon defense +40% 1 Stun, Attacks have a 10% chance to inflict Lv. http://www.sleepywood.net/forum/showthread.php?t=1088042, I think you should at least get level 1 panic before completely maxing coma other than that the tut is fine. +341% and 86% probability to put it into darkness Level 10: Recover additional +20 MP +306% and 72% probability to put it into darkness thats the exact build she wrote!! +316% and 76% probability to put it into darkness Continually restores a large amount of HP [15%], Continually restores a large amount of MP [15%], Increases Speed and Jump by a large amount [10/10], Increases Defense by a large amount [40/40], Increases Meso Drop Rate by a large amount [100%], Increases Item Drop Rate by a large amount [100%], Increases Item and Meso Drop Rate [40%/40%], Continually restores HP to party members [10%], Continually restores MP to party members [10%], Continually restores HP & MP to party members [10%/10%], Continually restores HP to nearby allies [10%], Continually restores MP to nearby allies [10%], Continually restores HP & MP to nearby allies [10%/10%], Increases the Speed of nearby allies [10], Increases the Defense of nearby allies [30], Shrouds your character in darkness [darkness], Increases Item and Meso Drop Rate by a small amount [25%/25%], Continually restores the party's HP by a small amount [7%], Continually restores the party's MP by a small amount [7%], Continually restores the party's HP & MP by a small amount [7%/7%], Increases party members' Speed by a small amount [9], Increases party members' Jump by a small amount [9], Increases party members' Defense by a small amount [25], Continually restores a small amount of HP to nearby allies [7%], Continually restores a small amount of MP to nearby allies [7%], Continually restores a small amount of HP & MP to nearby allies [7%/7%], Increases the Speed of nearby allies by a small amount [9], Increases the Jump of nearby allies by a small amount [9], Increases the Defense of nearby allies by a small amount [25], Attacks have a 10% chance to ignore 20% damage, Attacks have a 10% chance to ignore 40% damage, Attacks have a 10% chance to ignore 30% damage, Attacks have a 10% chance to ignore 25% damage. Title: MapleStory 3rd Job Warrior – Crusader Skills, Crusader Skill Build (Skill Allocation) with Explanation! Self Recovery (MAX) 4. you can always survive without MP recov but i guess it is nice to have extra 30 every few seconds :p. You max Combo First without question. 4% chance to become invincible for 5 seconds when attacked. 101 – 109 : Shout 3 Intrepid Slash (14/20) 8. Why Coma first? I know that you have never got to know any of us. Then panic. i think that this guide is decent and i dont think they should add 1 into panic bcuz of this thread 1 Dark Crystal is requirred to answer 5 questions to obtain the Necklace of Wisdom. Level 12: MP -15; 68% probability to nullify enemy’s physical defense-up 100 – 100 : Panic 2 [MAX], Shout 1 Level 26: HP -25, MP -26; Basic attack +184%, 82% probability to stun enemy 110 – 110 : Shout 2 [MAX], Armor Crush 1

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